View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Markus Montola (PhD) is a Helsinki-based game designer and game scholar with 15 years of experience working with location-based mobile games. Before working on The Walking Dead: Our World, he was a lead designer of the GDC Online Innovation Award-winning location-based MMORPG Shadow Cities, as well as a lead designer of several smaller mobile titles. As a games scholar, he has written and edited half a dozen books on games, most notably Pervasive Games: Theory and Design (2009).