View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Brandon Moro started out in the games industry in 2000 working on Starcraft: Ghost. During his 12 years at Nihilistic Software, he shipped several titles and grew to become the Vice President and Technical Director, overseeing the programming department. During this time he also gave his first GDC talk, about using Havok physics in games. Brandon then moved to Bungie, where he helped improve their content building and patching pipeline, and shipped Destiny 1 and all subsequent Destiny games. This work was the subject of his second GDC talk in 2018. Brandon currently works in the central technology group at Bungie where he is focused on finding and implementing solutions to improve workflow efficiency across the studio.