With +20 years of experience in the animation industry, Wilson Mui started his career as a 3D animator in TV and film before moving to Montreal in 2005 to pursue his dream of working in video games. A veteran of Ubisoft Montreal, he was fortunate to be involved in numerous AAA franchises such as Assassin's Creed, Prince of Persia, and Farcry before moving to Eidos Montreal in 2010. As Animation Director, he led multiple animation teams on successful titles such as Thief, Rise of the Tomb Raider, and Shadow of the Tomb Raider before joining as Cinematic Director at WB Games Montreal for Gotham Knights.
Passionate about visual storytelling and narrative games, his personal challenge is to constantly grow and push his storytelling skillset with his teams. From his past experiences working in the trenches as an animator, to leading animation and cinematic teams as a director, to casting and directing performance capture shoots, down to critiquing pixels onscreen with the team, Wilson is well versed in all aspects of the cinematic and gameplay animation pipelines in game development with the goal of telling the best stories onscreen.
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