View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mark Muraski has been a full time Game Sound Designer for over 10 years and has been in professional audio production for more than 15 years. He is currently the Audio Director at Tripwire Interactive, overseeing the voice, music and sound for all titles internal and external. Prior to joining the game industry he worked as an independent studio owner servicing clients including Cheap Trick, the Colbert Report, and RCA Records. He has held numerous talks at SIEGE and various regional game conferences.