View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Tomas is driven to enable the audio professionals he has the privilege to work with to unlock their full creative potential. For about 15 years he worked on multiple AAA titles and game engines with extensive audio production needs like Crysis and Overwatch. As an engineer exclusively working on audio tech, Tomas has worked across different code disciplines from game client and server, game and audio tools, and asset management systems to deliver audio importance, server authenticated voicesystem, or other complex features. Currently Tomas works at a core technology group to develop all audio features for Blizzard's new Shared Game Engine.