Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Tomas is driven to enable the audio professionals he has the privilege to work with to unlock their full creative potential. For about 15 years he worked on multiple AAA titles and game engines with extensive audio production needs like Crysis and Overwatch. As an engineer exclusively working on audio tech, Tomas has worked across different code disciplines from game client and server, game and audio tools, and asset management systems to deliver audio importance, server authenticated voicesystem, or other complex features. Currently Tomas works at a core technology group to develop all audio features for Blizzard's new Shared Game Engine.