View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Hannah Nicklin is a writer, game designer, academic and artist working at the confluence of game & narrative design, writing, and digital art. She works hard to make performance/playful experiences that can be accessed by everybody, proactively, by taking digital art and games into communities, by producing and making games that tell the stories less often heard, and by being an advocate for and bridge between creative and experimental practices. Her writing is always concerned with finding the right forms and techniques to allow a story and its characters to flourish in a compelling and original manner. She runs Die Gute Fabrik, an indie studio based in Copenhagen.