Daniel is a sound artist with a passion for interactive adventures. With a focus on playfulness, Daniel always tends to do things his own way where he constantly pushes the boundaries for what's possible. He has worked on AAA projects as well as smaller indie games with a tight aesthetic feel. In Denmark Daniel is a community leader for the game audio environment, arranging 10+ events pr year with 'Game Audio Playthrough When Daniel is not involved in the game audio industry, he is an active professional saxophonist with more than 200 gigs per year
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