For over 15 years, Tim has been designing and producing games that prioritize the growth and wellbeing of their players.
Tim started out creating serious games for clients as diverse as fashion designers, cooks, hair dressers, and business schools. He then went on to found Runaway, a studio focused on creating games inspired by the natural world who would partner with the likes of the World Wildlife Fund, National Geographic, and DeNA. Their hit butterfly game Flutter went on to attract millions of fans around the world and lay the foundation for Runaway to expand and become a successful self publisher.
In 2017 he joined thatgamecompany to lead their expansion into self-published, live service games. He directs Sky's roadmap and product strategy for long-term retention and player well-being.