View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Daniel Nordlander got his start making video games in 2009 while attending Futuregames Academy in his hometown of Stockholm, Sweden. Since then his work has taken him to Berlin, Germany where he started his professional career at Yager Development working on games like ‘Dead Island 2’ and ‘Dreadnought’. Aside from AAA development Daniel has taken part in numerous smaller scale side projects such as ‘The Mammoth: A Cave Painting’. Currently Daniel resides in Edmonton, Canada where he's working for BioWare as a Senior Gameplay Designer on their upcoming release 'Anthem'.