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Michelle OlsonMission DesignerLightspeed LA

Michelle Olson is currently a Mission Designer on Last Sentinel at Lightspeed LA.. Previously in her career, Michelle worked as the Game Director for indie magical wildlife photography game, Beasts of Maravilla Island, a Game Designer at Meta, and as Lead Designer on Plasticity, a sustainability focused cinematic platformer. Michelle enjoys crafting experiences with strong values and meaningful emotional experiences, and has the most fun when she gets to help empower her teams and collaborators to make magic happen!

Presenting:

Connecting the Global Game Development Community