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Elijah worked in mobile and casino games as a software engineer before making the jump to independent work and PC/Console titles. While he's worked as a programmer throughout his career, his skill set and background is mixed with design and UX/UI work. His taste in development runs from the absurd and physical interaction space of VR seagull simulator Sploot to the complex and interconnected systems of Astroneer. He works currently at System Era Softworks as a gameplay programmer on Astroneer, a stylized space survival-crafting exploration game.