Miguel decided to start investigating RTVX after a movie oriented vfx class during college in 2019. Knowing that he wanted to work in the games industry, he managed to make his graduation project a VFX investigation which made him fall in love with the Realtime VFX world. Shortly after finishing college in 2020, he did a couple of VFX internships in Spanish companies developing Aces of The Multivers. With that gained knowledge he started working on Temtem for Crema. There he's been able to improve at the art and learn from some truly talented people in the industry.