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Martin PalkoLead Technical ArtistElectronic Arts (SEED)

Martin Palko is a Technical Artist who has been working professionally in the game industry since 2011, and as a hobbyist long before then. His journey into the industry started with crafting total conversion mods for Command and Conquer and Unreal Tournament. Over the years, Martin has honed his skills and had the privilege of contributing to several highly successful projects. Initially focused on 3D art, Martin has since specialized in rendering, tools, and workflows. He now spends most of his time programming and working to enable teams to efficiently reach new levels of visual fidelity.

Presenting:

Connecting the Global Game Development Community