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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

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  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
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Jonas PastoorsJunior Narrative Designer & Junior Game DesignerGaming Minds Studios

Jonas grew up in Germany, where he completed his Bachelor’s Degree in Game Design. During this time, he worked on a few smaller projects, game jams, as well as the unreleased shooter Maze Slaughter. His work was showcased at developer conferences like German Dev Days in Frankfurt (2017) and Quo Vadis in Berlin (2019). He also got the chance to work on the dieselpunk RTS Iron Harvest, during an internship at KING Art Games. After concluding his studies, he moved to the Netherlands to complete a Master’s Degree in Game Technology at Breda University of Applied Sciences. There, his team made 2nd place at Youth for Public Transport (Y4PT) hackathon. Alongside the finalists, he was invited to participate in the hackathon-finale in Dubai, which has been indefinitely postponed due to COVID. Jonas graduated Cum Laude from Breda University and was able to present his findings about social psychology and NPCs in a talk at Devcom 2020. Following this, he found a permanent position at Gaming Minds Studios as a Junior Game and -Narrative Designer, where he worked on the then newly released Port Royale 4 and is currently creating designs for an unannounced title.

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