View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Professor of art and design at RIT, founder of RIT school of interactive games and media, founder of RIT MAGIC Center, founder of MAGIC Spell Studios. President and co-founder of the Higher Education Video Game Alliance. Andrew "Andy" Phelps is a Professor of Art & Design at Rochester Institute of Technology (RIT). He is the also the founder of the RIT School of Interactive Games & Media, the founder of the RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) and the founder of MAGIC Spell Studios at RIT, the last of which is a $25M public-private partnership between RIT and the State of New York to help expand the games, film, and media industries in New York. He led the design and establishment of the RIT Masters of Science in Game Design & Development, as well as the Bachelors of the same name, both of which have been ranked in the top 10 in the nation since their creation by the Princeton Review. His alumni can be found at major studios worldwide including Microsoft/343, Activision|Blizzard, Bungie, Sony, Zynga, and more, as well as numerous other engineering, art, design, and interactive media companies. His students have also gone on to successful careers in graduate and doctoral programs, government agencies at the local, state, national and international level, non-profits, and several philanthropic foundations. His work in game design, game development, game art and game education is recognized internationally, has regularly been presented at numerous academic conferences and journals, has been supported by grants from multiple federal agencies, numerous state and local agencies, and research labs at private corporations. These including the Library of Congress, the National Science Foundation, the US Department of Education, Microsoft Research, and more. His work has also been extensively covered in the popular press and trade literature, including USA Today, CNN, the New York Times, Polygon, Gamasutra, Inside HigherEd, the Chronicle, Campus Technology, etc.