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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Susanna PollockPresidentGames for Change

Susanna Pollack is a cross-sector leader, public speaker, and social entrepreneur. As the President of Games for Change, she also spearheads the annual Games for Change Festival, dubbed “the Sundance of video games.”

She has initiated dozens of programs to advance immersive media and games-for-good serving clients such as American Express, Verizon, AARP, United Nations, Epic Games, Carnegie Foundation, and more.

Current projects include On The Morning You Wake, a partnership with renowned studios Archer’s Mark and Atlas V as well as Princeton University’s Science and Global Security Department, Oculus, and MacArthur Foundation.

In 2015, she launched the G4C Student Challenge, which is now a national game design program that reaches 10,000 students annually, especially underserved youth. The program has attracted partners such as The New York Times, NYC Mayor's Office, ACLU, General Motors, National Geographic, and more.

Prior to Games for Change, Susanna has held several senior positions across both the commercial and public sector.