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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

John PolsonPortfolio Director of PublishingHumble Bundle

I've worked in games for over a decade. I currently overseeing Humble's PC, console, and mobile publishing and funding initiatives, funding smaller experimental titles called Humble Originals (such as after HOURS, Getting over it with Bennett Foddy, A Short Hike) and larger titles through the Humble Games label (Slay the Spire, Forager, A Hat in Time, Wizard of Legend, Void Bastards, Temtem). Before Humble, I worked with organizations such as Nintendo, Indie Fund, GDC, Dejobaan Games, and IndieGames.com. I co-created and an organizer for the alternative controller exhibit alt.ctrl.GDC, held 2014-today. I also co-founded the Media Indie Exchange, an event allowing press, publishers, and indie developers to interact.

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