Award winning game audio director, combining hands-on sound design with project management and mentoring. Linking creative and technical expertise designing hugely varied soundscapes while also designing tools, tech and best practices. Industry recognised innovation in procedural and advanced interactive audio and a passionate advocate for player immersion through sound and music.
High level:
• Team building and a healthy work environment
• Passionate about sound and music
• Cross-industry experience (music, film and games)
• Multi-platform and multi-format, cinematic and VR
• Clear communication and strong project management skills.
Specialties:
• Horror sound
• Owning creative direction
• Multi-project management
• Tools / pipeline design
• Music licensing and direction
• Sound design
• Spatial and 3D audio
• Mixing, linear and in-game
• Mentoring and team leadership.
Presenting: