View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jon Remedios is a Toronto based game designer and developer who has been an active member of the video game industry since 2009. He has shipped 6 titles across a variety of platforms with studios that he was worked at throughout his career, sat on the organizational committee for the Toronto chapter of the IGDA, and was the game designer in residence at the University of Toronto's Semaphore Research Cluster. In 2014, Jon founded Actual Humans, a small independent studio focused on creating real human games for real human people. The studio shipped its first title Shoot Shoot Mega Pack (or SSMP) in April 2017 in collaboration with artist Gavin McCarthy and sound designer Ryan Roth. Jon is currently working on bringing SSMP to consoles and developing a new unannounced project under the Actual Humans banner.