Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Shawn started his game career at a company called Funnybone Interactive in 1995. He chiseled away at 8 bit sprites in-between all night multi-player sessions of Marathon. Moving on to Looking Glass Studios, Shawn worked on flight simulators until the studio’s untimely demise. He landed at Irrational Games in 2000 where he was the lead animator on Bioshock and the animation director on Bioshock:Infinite.