Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space. Romero has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment and, most recently, Romero Games which celebrated its 5th anniversary in 2020. He is considered to be among the world’s top game designers, and his games have won well over 100 awards. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1982. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. Romero co-owns Romero Games. Associations BAFTA, Invited Member - 2012 to present Board of Advisors, Strong Museum of Play - 2009 to Present Smithsonian Board of Advisors for Game Exhibit (resigned due to removal of Apple II) - 2009 Chairman of the Advisory Board, Cyberathlete Professional League - 1997 to 2009 Co-Founder & Guildhall Master, Guildhall at SMU - 2002 Full Sail Advisory Board