View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Steven has over 20 years of experience working in the broader Media and Entertainment industry, including stints in VFX and game development. In his role as Maya Product Manager, Steven oversees the implementation of technical production workflows and artist-centric features. His work also involves defining product requirements from various inputs including insights from key customers and direct user feedback. Steven maintains a diverse knowledge of various aspects of 3D production, including modeling, rigging, animation, fx and lookdev. In his various roles at Autodesk Steven has had the opportunity to work with a long list of high-profile studios such as Pixar, 343, Blur, Riot, Pixomondo, Insomniac, DreamWorks, Bungie and many more.