View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Michiel is a graphics programmer who has been mostly focused on optimizing render pipelines for PC, Xbox 360, Xbox One and Playstation 4. His main focus was DirectX 12, MultiGPU, and more recently DXR where performance has been his priority one in all cases. He graduated at the Eindhoven University of Technology by implementing a visual performance profiler for games, which was presented at Siggraph 2009.