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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Heli SalomaaDigital Costume Designer & LecturerVictoria University of Wellington

Heli is a costume designer, educator and researcher specializing in digital costumes for video games, animation and VR. She has dressed physical and digital bodies for 37 productions from stage to screen including Remedy Entertainments' Control and Crossfire II and an international, cloud native AAA production yet to be released. Heli currently educates a new generation of digital costume and fashion designers at the Victoria University of Wellington and works as a Character Designer for "Shadow Work", a Wellington based video game funded by the NZ Film Commission.

In GDC 2019, she presented her costume work on Control (Remedy Entertainment, 2019) and continued sharing her research on the benefits of integrating costume design methods into game character development at conferences and events until this day.