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Internationally known as The Fat Man, George Alistair Sanger’s influence is hard to overestimate. Through his work, his writings, the founding of think-tanks, organizations and communities, this “legendary game audio guru’s” fingerprints are all over much of what it means today to create game audio or listen to a game. He’s been at it since Thin Ice for Intellivision in 1983; possibly longer than any American game composer. Sound-barrier-breaking greats he worked on include Loom, Wing Commander I and II, Zombies Ate My Neighbors, NASCAR Racing, Putt-Putt Saves the Zoo, Maniac Mansion, ATF and of course The 7th Guest I and II. Sanger established and managed the team that made the leading-edge sound system for Magic Leap One. He founded and ran think-tanks that solved key audio issues and created lasting standards (Project BarBQ) and tackle game design's biggest issues (Project Horseshoe). He wrote a book (The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness) that has attracted many to make a career of game audio. He received the Lifetime Achievement Award from the Game Audio Network Guild (GANG, of which he was member #1) in 2015. He has been a member of the IGDA since 1994 (member #23). 2019 saw Sanger’s game audio work ranging from Oddworld’s much-anticipated Soulstorm to songs for Gamehouse's casual games. He continues to write songs constantly, score games, advise businesses on Product Strategy and give lectures, workshops and keynotes worldwide. This is his first appearance on the GDC stage since 1997.