View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Peter Sarrett is a Senior Technical Designer at Bungie and has been making games for over 20 years. He was the first engineer hired for Sierra On-Line's Bellevue, WA office, and later became the lead designer for their Windows RPG 'Betrayal in Antara'. At Microsoft he was on the design team for Kinect and the pack-in title, 'Kinect Adventures'. He was designer and product owner at Glu Mobile for 'Dino Hunter' (#1 free download on iTunes). Peter is also the designer of award-winning board games including 'Time's Up' and 'If Wishes Were Fishes', and was a winning contestant on Who Wants to Be a Millionaire?