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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Katsuhiko SatoBusiness Development & Technical DirectorDeNA Co., Ltd.

Katsuhiko Sato is a Business Development and Technical Director at DeNA. He has been working in the game industry for over 10 years, and was involved in planning, development, and operation of various games. He specializes in character AI and UX strategy through characters, and has been in charge of AI development for Global Game Titles at companies such as From Software and Cygames in the past. With experience in various positions from researcher/engineer to planner/project manager/director, he has promoted use of AI in game products and sharing of know-how from multiple perspectives across both content development teams and R&D sections. Currently, he is working at DeNA's AI Promotion Division to further promote the use and adoption of AI in game products and business.

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