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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Klaus ScherwinskiStoryboard ArtistFreelance

Klaus Scherwinski is an expert in the field of story-driven illustrations. The German artist started his professional career in 2003 drawing for pen and paper roleplaying games like Shadowrun, Battletech and Degenesis before working as comic artist for G.I.JOE, The Transformers and Heavy Metal Magazine. Later Klaus got hired by Germany’s biggest independent computer game studio Crytek creating concept art and storyboards for games like Crysis2, Ryse: Son of Rome and Warface. After a few years as freelancer and then employee at Crytek Klaus started teaching visual storytelling at campuses of SAE Institute all over Europe while providing storyboards for trailers like Neverwinter Nights: Ravenloft, Harry Potter: Hogwarts Mystery, Civilisation 6 and more. Klaus has recently been working as freelance storyboard artist for AAA-games like IO-Interactive’s HITMAN 1 and 2 and Guerrilla Games’s Horizon: Forbidden West - it was the latter project which inspired him to relocate to Amsterdam (The Netherlands) in 2020. Klaus is almost never bored.