View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Andrew Schneider is a Principal FX Artist at Guerrilla Games in Amsterdam. He spends his time working with the programmer Nathan Vos constructing the Nubis volumetric cloud system for Guerrilla. Previously, he worked as a Senior FX Technical Director at Blue Sky Studios, where he developed the volumetrics and clouds pipelines for the Rio and Ice Age animated movies. His interests include simulation, lighting, and volumetrics. He has previously given 5 talks at SIGGRAPH from 2011 to 2017 and one talk at Eurographics 2018.