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Andrew SchneiderPrincipal FX (Clouds) ArtistGuerrilla Games

Andrew Schneider is a Principal FX Artist at Guerrilla Games in Amsterdam. He spends his time working with the programmer Nathan Vos constructing the Nubis volumetric cloud system for Guerrilla. Previously, he worked as a Senior FX Technical Director at Blue Sky Studios, where he developed the volumetrics and clouds pipelines for the Rio and Ice Age animated movies. His interests include simulation, lighting, and volumetrics. He has previously given 5 talks at SIGGRAPH from 2011 to 2017 and one talk at Eurographics 2018.