View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Luke Schneider has been working in the games industry since 1997, when he joined Outrage Entertainment as a level designer, then joined Volition in 2004 after Outrage was shut down by THQ. Luke went solo and formed Radiangames in 2010. After making 7 high-quality games in 11 months for the Xbox Live Indie Games platform, Luke moved to mobile development and has created 15+ games on his own, most of which have been self-published. After a 3-year break to work with Revival Productions on a spiritual successor to Descent called Overload, Luke is back full-time on Radiangames and mobile game development and hopes to keep making awesome small games as long as he can.