View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In 2018 Stephen literally wrote the book on audio production for VR, AR and 360 video. The first ever on this subject. Why did he write this book? Over the last few years he has been engaged by the Facebook Spatial Audio team to explain and explore spatial audio to users around the world, to ensure these new reality experiences are achieving their potential to touch audiences. Before that he worked for Magic Leap, helping design how the Magic Leap One device would present audio and how developers could best create spatial audio content for bleeding edge AR devices.His love and passion for audio production covers a range of skill-sets. In 2008, ten years of interest in location recording culminated in the release of his first commercial sound library. He now has a catalog of boutique sound libraries used by the biggest media companies on the planet. Disney, Skywalker Sound, Warner Brothers, Activision and EA all utilize his SFX as part of their productions.In nearly twenty years of audio production he has created content for every available game platform, worked with some of the most talented people in the industry and had the privileged to create content for incredible franchises. Composing live orchestral scores for 'Jurassic Park' and 'Polar Express' games, creating sound design for 'Star Trek', 'Spongebob Squarepants' and 'Starship Troopers' games and working with voice talent such as John Demagio, Danny Glover and other top level ta