Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Sarah Scialli is inspired by crafting worlds and sending audiences on adventures through their imaginations. By day she works in virtual production, experimenting with ways for filmmakers to be more playful with their movie-making, currently as an Unreal Software Developer at Scanline VFX. She previously was on the Advanced Creative Technology team at DreamWorks Animation, where she contributed to numerous feature films as well as VR, AR and themed entertainment projects, and filed a patent related to digital character theme park interactions. Sarah also served as Producer of the critically acclaimed 2019 release Outer Wilds from its inception as a student project at USC through to its triumph at the 2015 IGF. She is additionally hard at work as Game Director for an upcoming adventure game with her independent studio Tinted Stardust. Sarah is an accomplished musical theatre performer who can be seen in productions around Los Angeles.