View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Lauren is a technically-trained designer with experience across many sectors of the industry. She participated in games research projects during her time at UC Santa Cruz, including IGF finalist Prom Week, while earning her degrees in Economics and Computer Science. From there, she went on to design in mobile at Zynga, in AAA on Hangar 13's Mafia III, and is now working in the indie space at Double Fine on Psychonauts 2. Lauren is also an active part of the local Bay Area game dev community, organizing and attending events that bring developers together for support and critical discourse.