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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

John SharpProfessor of Games & LearningParsons The New School for Design

John Sharp is the Professor of Games and Learning in the School of Art, Media and Technology at Parsons The New School for Design where he co-directs PETLab (Prototyping, Education and Technology Lab). His research focuses on game and play aesthetics, pedagogies of creative practice, and the intersections of ethics and aesthetics. He is a member of the game design collective Local No. 12, which makes games out of cultural practices including Dear Reader, The Metagame, and Backchatter. John is the author of Works of Game: On the Aesthetics of Game and Art (2015), and the co-author of three books: Games, Design and Play: A Detailed Approach to Iterative Game Design (2016) with Colleen Macklin; Fun, Taste, & Games: An Aesthetics for the Idle, Unproductive, and Otherwise Playful (2019) with David Thomas; and Iterate: Ten Perspectives on Creativity and Failure (2019) with Colleen Macklin.

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