View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
John Sharp is the Professor of Games and Learning in the School of Art, Media and Technology at Parsons The New School for Design where he co-directs PETLab (Prototyping, Education and Technology Lab). His research focuses on game and play aesthetics, pedagogies of creative practice, and the intersections of ethics and aesthetics. He is a member of the game design collective Local No. 12, which makes games out of cultural practices including Dear Reader, The Metagame, and Backchatter. John is the author of Works of Game: On the Aesthetics of Game and Art (2015), and the co-author of three books: Games, Design and Play: A Detailed Approach to Iterative Game Design (2016) with Colleen Macklin; Fun, Taste, & Games: An Aesthetics for the Idle, Unproductive, and Otherwise Playful (2019) with David Thomas; and Iterate: Ten Perspectives on Creativity and Failure (2019) with Colleen Macklin.