View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mihir Sheth has been making video games since the 8th grade, and has loved doing it every step of the way. After joining the house of God of War six years ago as a fan who grew up with the franchise, he has worked as both a combat and technical designer on a variety of features such as player combat, AI systems, and character pipeline and tools. Before working in the AAA industry he worked on several independent projects, and has presented at IndieCade and the Experimental Gameplay Sessions at GDC. Mihir is a graduate from the University of Southern California and holds a Bachelor of Science in Computer Science (Games).