Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Andrew has been programming and making games since he was twelve. In college, Andrew interned at Blizzard, bootstrapping the fledgling automation team, before graduating and moving on to developer support on Wii U and 3DS at Nintendo as a networking and e-commerce expert. He has since moved to Activision: Central Technology, where he has been for the past five years working to improve the asset pipelines for the Call of Duty games. Andrew also somewhat branched off from this to handle most collision work for the Call of Duty: Black Ops games, particularly in the arena of large map performance.