View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Lucasfilm and Telltale, Evan Skolnick brings a unique perspective to narrative experiences in games. An active game writer, college instructor and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, which has been placed on the required reading list for game design courses at colleges such as UC Irvine, RPI, UConn, Cogswell College, the University of Utah, and others. Recent game projects to which Skolnick has contributed narrative content include 'Concrete Genie', 'Cuphead', 'The Walking Dead: A New Frontier', 'Batman: The Enemy Within', 'Mafia III', and 'Star Wars: Battlefront'. Prior to that he's worked on titles such as 'Dying Light', 'Marvel: Ultimate Alliance 2', 'The Godfather: Five Families', 'Over the Hedge', 'Spy Muppets' and many others.