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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Evan SkolnickGame Writer & Narrative DesignerIndependent

With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Lucasfilm and Telltale, Evan Skolnick brings a unique perspective to narrative experiences in games. An active game writer, college professor and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, which has been placed on the required reading list for game design courses at colleges such as UC Irvine, RPI, UConn, Cogswell College, the University of Utah, and others.

Recent game projects to which Skolnick has served in a primary narrative capacity include 'Concrete Genie', 'Cuphead', and 'Star Wars: Battlefront'. Prior to that he's worked on titles such as ’The Walking Dead: A New Frontier’, 'Dying Light', 'Marvel: Ultimate Alliance 2', 'The Godfather: Five Families’ and many others.

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