View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Denis first joined Saber Interactive in 2005 as a rendering programmer. He participated in the initial design and the long evolution of Saber's proprietary engine working on rendering, lighting, optimization, tools and production pipelines. Some of the titles powered by Saber Engine include 'Timeshift' (2007), 'Halo: Combat Evolved Anniversary' (2011), 'Inversion' (2012) and recently 'Quake Champions' (2017). Currently Denis spends his time coordinating a team of talented engineers, working hard to overcome new challenges imposed by even more demanding titles, such as the upcoming 'World War Z' title.