View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Angie is Executive Producer and part of the management team at Guerrilla Games, a video game development studio based in Amsterdam, Netherlands. She earned a master's degree from the Design Academy Eindhoven and started her career as an industrial designer, with a specialization in human-computer interaction. Angie gained her first experience in the video games industry over 18 years ago while developing for CD-I and CD-ROM formats. The medium’s combination of creativity and technology ignited a passion for video games, and in 2003 Angie joined Guerrilla to help create the studio’s first console title, a first-person shooter for PlayStation 2 called ‘Killzone’. Five additional ‘Killzone’ games for various PlayStation hardware platforms followed, culminating with the release of the PlayStation 4 launch title ‘Killzone Shadow Fall’. Most recently, Angie shipped Guerrilla’s first venture into the action RPG genre, ‘Horizon Zero Dawn’, to widespread popular and critical acclaim.