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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Ryan SmithLead Technical ArtistGearbox Software

From Youngstown, Ohio. Graduated from The Art Institute of Pittsburgh with a Game Art and Design degree in 2009. First job in the game industry was working for Digital Extremes in London Ontario as an Environment Artist in 2010. In 2011 I moved to Dallas to work for id Software as an FX Artist where i shipped RAGE. In 2012 I joined the team at Gearbox Software as a technical artist to work on Borderlands 2. While at Gearbox, I worked for System Era in my spare time to ship Astroneer. Since then, I've been promoted to Lead Technical Artist and my most recent shipped title is Borderlands 3.