Raised by Mario (Jk), video games have been a part of my life for as far back as I can recall. In 2011, I got my first gig as a contract QA tester on BioShock Infinite. I came in with no previous industry experience, save for being a huge fan. It must have clicked because six months in I earned a spot on the production team at Irrational Games. After shipping BioShock Infinite I moved to the Seattle area to work at Bungie on a number of the Destiny titles before joining Riot Games to work in R&D. I then spent three years at Google as a producer on Daydream and Stadia. For the last three years I've worked as a lead producer at Microsoft, heading up content production for the Forza Franchise with Turn 10.
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