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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Francisco SoukiSenior Design ManagerSchell Games

Francisco Souki (he/him) is Senior Design Manager at Schell Games where he manages several of the studio’s Game Designers. He is also the Design Director for I Expect You To Die 2: They Spy and the Liar, the second installment of Schell Games’ award-winning VR escape room puzzle game. Born and raised in Caracas, Venezuela, Francisco has 11 years of game design experience across games, location-based experiences, and interactive art. He’s shipped more than 10 projects in Director roles and has led high-performing creative teams throughout his career. At Schell Games, he has three years of game design experience in a management capacity and is a creator of studio-wide opportunities to support the professional development of game designers of all skill levels. In addition to his work at Schell Games, Francisco’s expertise extends outside of the studio to include published articles in games journals and academic journals, and appearances at conferences like Google I/O, PAX Dev, GLS, and InterActivity. He also serves on the advisory board of Well Played Journal. His work has also been presented or displayed at the Guggenheim Museum NY, Carnegie Museum of Art, Art Center Nabi Korea, MAD NY, Art in America magazine, Performa festival, Three Rivers Arts Festival, and Thrival Festival. Francisco has a Masters in Entertainment Technology from Carnegie Mellon University and a Masters in Telecommunications Engineering degree from UCAB in Caracas, Venezuela. You can learn more about Francisco and his work at