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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Sebastian StarkeAI Scientist & PhD StudentElectronic Arts, The University of Edinburgh

Sebastian Starke is an AI Scientist at Electronic Arts, EADP Data & AI, and PhD student at the University of Edinburgh, School of Informatics, supervised by Prof. Taku Komura. His current research focuses on deep learning for character animation and control to create believable characters in video games. He received his B.Sc. and M.Sc. in Informatics from the University of Hamburg, where he was also working as a research associate in robotics and evolutionary computation. Sebastian interned twice at Adobe Research, later at Electronic Arts, has so far published articles at several leading venues, including SIGGRAPH, IROS, ICRA, CEC and TEVC, with his work being featured in different keynotes, media and press releases, such as NVIDIA GTC, NVIDIA Developer, Adobe MAX, AAAS-ACM, GE Reports, CNET, Inverse and Two-Minute-Papers.