View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Mikkel Svendsen's career started in 2012 when he dropped out of art trade school to join PLAYDEAD on their sophomore title INSIDE, he quickly gained responsibilities for the water, visual effects, indirect lighting tools and the [SPOILER]'s shading. In 2018, he joined Jeppe Carlsen and Jakob Schimid's new studio Geometric Interactive to work on their debut title COCOON, where he was responsible for all lighting, fog, rendering, and pondering orbs.