Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Val Tamer is a narrative designer at Ubisoft, spearheading storytelling at the Mobile HQ in Paris. With additional past experience in game design and game art, she seeks to weave narrative into all aspects of a game. Previously, she’s worked on opposite ends of the narrative spectrum: As Studio Narrative Designer at King (Berlin), focusing on the casual mobile game franchise Candy Crush, and as Assistant Creative Lead, Writer and Narrative Designer at Daedalic Entertainment, who’s known for their narrative-driven point-and-click adventures.