View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Natasha is a graphics engineer and rendering enthusiast at heart, focusing on driving the state-of-the-art rendering technology and graphics performance for Unity. Prior to taking on the role of distinguished technical fellow and VP of graphics innovation, she led Unity’s graphics team, and has also previously worked as a AAA game developer on Bungie’s Destiny franchise, as well as the Halo series (Halo: ODST and Halo: Reach), refining cross-platform rendering and graphics.