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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Francois ThibaultSenior Director, InnovationAudiokinetic

Francois Thibault first came to Audiokinetic with a music technology background from McGill University as a programmer responsible for digital audio signal processing implementation in the Wwise product. Francois then went to work for the acoustic processing team at Nuance communications (now Cerence) where he worked on the integration and optimization of speech processing technology for mobile and automotive markets. Francois returned to Audiokinetic in 2015 as director of innovation with the mandate to adapt Audiokinetic's technology for the automotive and embedded markets. He currently leads a team with multiple active projects covering various automotive audio requirements around in-vehicle infotainment and more

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