View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ian is a writer, programmer, and narrative designer who's handled interactivity and storytelling for a living for over two decades. He's worked in interactive television, education, puppet-making, film, publishing and the games industry, and has contributed code, writing, or design to more than fifty games, including franchises from LittleBigPlanet to LEGO. He founded Talespinners in 2016 with Giles Armstrong, and since then has written, consulted, and directed on over 30 titles, including as Story Lead on Frictional Games' next game. Outside mainstream games, Ian's work includes the Napoleonic horror movie Fallen Soldiers, the children's Cthulhu book Where's My Shoggoth? and the best-selling interactive story Pendragon Rising. He also writes, designs and directs live-action experiences such as the acclaimed ghost story God Rest Ye Merry.