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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Cherry ThompsonAccessibility SpecialistIndependent

Cherry Thompson is a games accessibility specialist/developer with a keen focus on systems design and user experience. They have a background in photography, film production, and art. After 12 years in those fields, disability led them to adapt their skills to a new path. They've worked on projects of various sizes from small indies like Gambrinous (Cardpocalypse) to AAA such as Guerrilla Games (Horizon Zero Dawn), Media Molecule (Dreams), Crystal Dynamics (Marvel's Avengers), Ubisoft and more. Their practice includes accessibility analysis at all stages of development and workshopping, followed with design collaboration. Cherry is also autistic, so to their complete surprise, they've been a successful public speaker at conferences such as GDC, a11yTO, and more as well as internal to many studios. This was all thanks to a gentle push from their favourite GA Conf to begin speaking at their events. They have a passion for making both games and the industry inclusive of everyone. Their hobbies consist of cake eating, bird watching and adventuring with their one eyed cat, Odin.