View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Cherry Thompson is an accessibility and inclusion consultant with a background in professional visual art and photography. After a 12 year career in these fields, disability led them to shift focus and adapt to a new career. They bring their experience in exploring marginalized identities with visual storytelling to the games industry. Cherry's disabilities have allowed them to specialize in accessibility in games and they have consulted on projects of various sizes from small indie developments to larger studios such as Xbox (Adaptive Controller), Guerrilla (Horizon Zero Dawn IP) and The Coalition (Gears of War IP). Their consulting experience includes advocacy and education, design consultation, sensitivity reviews, accessibility audits and play testing. In addition, Cherry has spoken at in-house design sprints and delivered educational and advocacy presentations at GDC, Microsoft Bootcamp, EA and their favorite, the Games Accessibility Conference. They have a passion for making games inclusive for everyone regardless of their background or disabilities. Outside of games Cherry is a bird, nature and cake enthusiast.