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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Jessica TompkinsUX ResearcherElectronic Arts

Jessica is a user experience researcher, academic, and published author currently working in the video games industry. In their professional life, they have worked with development teams to understand design intention and player behavior to deliver actionable insights that inform improvements to game design. As an academic researcher, Jessica published on the intersections of video gaming, design, gender, representation, identity, and fandom. Jessica’s academic research has examined representations of gender in video games, design processes in the games industry, and player agency among women who play digital games. Jessica’s favorite games are open world and semi-open world action-adventure / action RPGs. In their free time, they enjoy a good hike, petting their two cats, traveling, exploring new places, and trying to squeeze in cosplay.

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